God of War 3 Review
By Brandon Miller

From the moment I put the Blu-ray disc into the PS3, I knew God of War 3 would be something special. Chalk it up to pedigree. Sony Santa Monica has never let me down in the past so I knew with this being the final chapter in the trilogy, I was in for a gaming experience like no other. Back at E3 2009 I had the pleasure of playing the demo and from that moment on, I couldn’t wait to get my hands on the final product.
Let’s start with the game play. Some reviewers criticized the game for being too much like its predecessors. In truth God of War 3 doesn’t reinvent the wheel here. But when the wheel is crafted so beautifully you simply will not care. What Sony Santa Monica have done is simply expand on a winning formula. For instance Kratos now has an array of new moves which if nothing else add options for the way you’ll dispatch enemies. Kratos now has the ability to grab enemies and either bash their heads into a wall, rip them in half, throw them off cliffs or use them as a battering ram against other enemies. Any weapon can now be used to latch onto enemies and pull Kratos toward them to begin juggle combos. It’s all extremely gratuitously violent and I promise you’ll enjoy every moment.
I won’t spoil the boss battles for you by getting into any specifics here, but I’ll simply say that God of War 3 has provided me with some of the most memorable moments in video game history. Every gamer needs to experience these battles first hand.
Graphically God of War 3 is absolutely stunning. Even more so than Uncharted 2 if you can imagine that. The environments, character detail and set pieces are on par with or exceed many CGI cinematics. The fact that you are actually playing this at a silky smooth 30-60 frames per second speaks to the power of the PS3’s cell processor. You’ll marvel at how smoothly the animations look. Every muscle on Kratos ripples and flexes using normal map blend shape technology. The texture detail and dynamic soft shadows add to the dark ambiance of the game. Fire, volumetric smoke, object and camera based motion blur compliment the cinematic experience. The set pieces and environments are as David Jaffe described, “like a painting come to life”. Incredible lip synching with well written and voice acted dialog will further suspend your disbelief that this is a game rather than an epic movie. The music perfectly compliments the visuals with an amazing orchestra and choir capping off a game which can simply be described as epic.
If there is one minor point of contention that I had with God of War 3, it is that the storyline will confuse those who haven’t played the previous games. Consider that your excuse to buy the God of War collection if for no other reason, than the experience the latest chapter to its fullest extent. Aside from that minor flaw, God of War 3 is just about as good as it gets. Run out now and buy this game!


