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Archive for March 2011

Does More Disc Capacity Really Mean Better Games?

Does More Disc Capacity Really Mean Better Games?

Tweet By Joseph Tresca It was one of Sony’s most touted features when the Playstation 3 was first released. Blu-ray, Sony’s disc format, had the ability to hold 50 Gigabytes of data, far more than the previous generation DVD-9 format which can hold about 8.5 Gigabytes. Guerrilla Games a Sony first party studio mentioned that Killzone 2 exceeded 40 Gigs of Data. We know that famed Kona...
Why COD will lose its crown to Battlefield 3

Why COD will lose its crown to Battlefield 3

Tweet By William Countiss I remember the first time I played Call of Duty: Modern Warfare back in 2007. I started out playing the single player campaign on the PS3. By 2007 standards the game was absolutely stunning. The effect of 60 frames per second gaming seemed like another world completely. I remember being amazing at how well the motion captured character movements helped to sell the reali...
Has the public’s view of violent and sexually themed games changed?

Has the public’s view of violent and sexually themed games changed?

Tweet By Joseph Tresca Back in the early 90’s Mortal Kombat shocked the country. It had realistic(for the time anyway) characters seen gruesomely and mercilessly murdering each other at the end of a fighting match. Consequently the game gained not only notoriety amongst arcade goers, but eventually the game caught the media’s attention, where parent groups, churches and politicians de...
The Diary of a Crazy Playstation 3 Gamer on Release Day

The Diary of a Crazy Playstation 3 Gamer on Release Day

Tweet By William Countiss The Plan of Attack November 2006 the Playstation 3 was released to the world. It was pricey for sure at $599.00, but having owned Playstation 1 and 2 the day that they were released, I was absolutely positively going to make sure I owned a Playstation 3. I remember heading to my local Game Stop six months in advance to pre-order it. I was told in no uncertain terms that...
Giving Back To Game Developers

Giving Back To Game Developers

Tweet By Joseph Tresca Game development is a rewarding creative experience that involves a minimum of 60 hours of work per week when there are deadlines to meet. Game devs and their families are put under an enormous amount of stress to ship a game before the holiday season or to make sure that a game releases by the end of the financial quarter. Some game developers make a great salary throughou...
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